02-04-2017, 01:57 AM
This would be great.
Also, it'd also be equally great if players could do this as well for other players, baring that they have the appropriate talent, materials, and maybe even levels in Alchemy (although this one is optional and not really too relevant.) It'd be for the sake of immersion; there's no reason for a player not to be able to mechanically treat wounds for others. It'd also use both physical and mental stamina (maybe 5 of each, or 10), and they'd need to have the appropriate items to use for whatever wound they're treating. You could even add a cap. Maybe five wounds per character treated per IC day?
This would naturally scale off the First Aid talent, and the Treatment sub-talent; naturally, the higher the sub-talent, the larger the wound you can heal.
I'd post this in a separate thread, but that'd be redundant.
Also, it'd also be equally great if players could do this as well for other players, baring that they have the appropriate talent, materials, and maybe even levels in Alchemy (although this one is optional and not really too relevant.) It'd be for the sake of immersion; there's no reason for a player not to be able to mechanically treat wounds for others. It'd also use both physical and mental stamina (maybe 5 of each, or 10), and they'd need to have the appropriate items to use for whatever wound they're treating. You could even add a cap. Maybe five wounds per character treated per IC day?
This would naturally scale off the First Aid talent, and the Treatment sub-talent; naturally, the higher the sub-talent, the larger the wound you can heal.
I'd post this in a separate thread, but that'd be redundant.
^Mercala's Favorite Apparently
(heh)