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Serious PvP/Lethal PvE
#6
We do have spar to avoid making this a nuisance, yes, so no worries. But still.

People want Serious PvP to be more impactful, since this is how we define all the outcomes of player conflicts ICly, almost all the time.
PvE can stay the way it is, PvE wounds are not rare but not usual, it's perfectly fine the way it is.

So I think all we want here is like, Serious PvP having 'twice' the chance to make wounds happen? It would make more sense, since Monsters don't 'think' as well as a 'Human', and any wound they inflict is probably not planned, unlike players.
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