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Tanks
#2
Boxer. The Boxer class.

I think the term and 'role' of tanks are fine, but the fact that tanks can fulfill their role of soaking up and resisting damage IN ADDITION to doing LUDICROUS amounts of damage is absolutely insane and not fun to play against. Counters being few and not relying on outsmarting your opponent in the slightest.

Optimal Equipment for Boxers:

TORSO:

With the nerf of mutated turtle shells there are now a variety of options but one thing that a torso must always have in common with boxers are the use of the 'unarmored' type. This provides them with a free 10% phys and magic resistance thanks to the skill 'Weathered Body'. Other common torso items include a mutated Whynesfelt to prevent being hit by the same effective spell, boosting their 'tankiness'. Armor of Eyes - For reducing critical damage.

FOOTWEAR:

Ogata Warajis are the perfect combination to an unarmored body as they provide a 10% damage decrease for ALL physical attacks. The only other footwear I would ever subsitute the GODLY warajis are spiked threads to prevent being pushed around cinder tiles.

MAIN HAND:

Magical Comet. This weapon has amazing scaling that a boxer will want to build as WIL further increases their tankiness thanks to the skill Weir Konnen. By allocating stats in both STR and WIL, the weapon will have a scaled weapon attack of 100+. The magical comet also allows boxers the route of Hexer, a very, very good tank class due to Endurance and free stats in Res and Def. Rebelling Brawler Glove. (Self-Explanatory, although it has been nerfed.)

OFF HAND: - (Must always be gloves or an unarmed weapon for Weathered Body)

Bloody Palms. This overall increases the damage output of tank boxers by a huge margin with the hunted passive as well as the claret call bonus. Nullstone Gauntlet for an amazing 10% magic damage reduction for ALL MAGIC.

ACCESSORIES:

Any 30% elemental resistance accessory. The elemental resistance accessories will make up for the lack of magic resistance and make elemental physical attacks a cherry tap. Spirit Jar - A PERCENTAGE HEAL. If you build for a high amount of HP, you get a huge chunk of that back with this jar, you won't be dying anytime soon with a percentage heal up your sleeve.

CLASS/SKILL COMBINATIONS:

This is where the real fun starts. Getting Boxer without dashes is like going an ice cream stall and ordering a salad. The fact that a dash can COMPLETELY NULLIFY AN ACTION in addition to giving the boxer 3 momentum is an insane advantage. The dashes force players to make a guess on which dash was used, keeping the tank in action for much, much longer and letting them build up their boxer meter for added damage.

Azura Fist Class - Why does this exist? It scales of a defensive stat, resistance, and scales of your weapon attack which would be 100+. It also builds up 2 levels of boxer power if you land it on something and it also procs Nacheben which gives them a whopping 50% AoE damage magic spell against everyone around it. A tank boxer with resistance and a magic attack that does crazy damage? Why not.

Boxer/Hexer Class - Thanks to the Magical Comet, they can use two extremely powerful spells with excellent damage in the Hexer arsenal. Wretched Oil and Underworld flame and Black Bubble. With their respective synergy Hexes which cause damage over time while the tank boxer laughs at you as you tickle them to death. They also have a curse (Fellel's Fumble) that makes you miss them while they can smack you with Boxer autohits, which is always fun to play against.

Boxer/Grand Summoner Class - Astral Aegis gives 5+ def and res at max rank. A boxer tank will have plenty of FP to maintain either lower leveled youkai which provide the stats in good abundance or high level youkai which do the same but can do great damage. It forces players to focus on either the youkai or the boxer who can build up their boxer power Schwarz Sturm while having their youkai destroy you at the same time.

Boxer/Ghost Class - Wraithguard in accordance with boxer equipment and optimal stats make you very, very tanky.

Boxer/Black Knight Class - More physical resistance thanks to their passives and stalemate make them excellent against basic attackers that rely on physical damage.

Boxer/Monk - Golden Glow for 10% damage resistance from all damage.

Boxer/Verglas - Ice point block and excellent stat bonuses.

WEAKNESSES: (ASSUMING ITS 1V1)

- Void assassins with a vorpal fang/s will completely ruin any boxer tanks day thanks to the completely *fun* based vorpal strikes. (Also works against anything that moves if the VA is lucky.)

- Other tank boxers with Korkenzieher. Korkenzieher will build up Sturm while being able to pelt down tank boxers at the same time as it bypasses dashes. Faster boxers who build up their sturm to 8 for grandupper will also win.

- Wretched Oil + Menov Fang combo. A tank boxer with high health will MELT to this. Unless they were a glykin or wyverntouched.

- Builds that rely on one very powerful strike to end the fight as soon as possible excluding void assassins.

WEAKNESSES: (FIGHTING MORE THAN 1 TANK BOXER)

- Pray for Vorpal strikes

- Pray you have tank boxers

- Pray you have Wretched Oil and Menov Fang and they aren't a Glykin or Wyverntouched tank boxer

- A quick death
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