02-22-2017, 07:05 PM
You forgot 'pray for them to disconnect so they can't fight back', K!
Now now, here goes a few that bother me:
=============================================================================================================================
CLASS COMBO: Verglas/Hexer
EQUIPMENT:
- Dragon Remains Rustic Magical Comet
- Leviathan/Gigantic Priest Robe
- Icejewel Bloody Palms
- Warwalk Ogata's Waraji
- Red Cape
- 30% Light Resistance Sunglasses (for Vampire)/Soul Jar (for Everyone non-Vampire)
PLAYSTYLE:
First, you get a free +10 DEF/RES from Ice Point Guard, and a free 'Guard'.
Then you proceed to Shukuchi -> Freezing Heaven Kick -> Wretched Oil
If the enemy silences you, you Menov's Fang and Expand Ice eternally.
If the enemy lacks ways to silence you, you inflict Poison, Silence, Interference, Fear, Cancer, Gonorrhea, Leptospirosis, etc.
WEAKNESS:
- Susceptible to Critical Hits.
They lack ways to increase their Critical Evade with this, though their tankiness can let them survive for long enough as they cripple the enemy into oblivion with status effect, followed by expand ice meme. You can outdamage people before they try anything with this setup while surviving for long enough.
Though, even if 'Critical Hits' are their weakness, it's not a big deal, since you have Fellel's Fumble to protect you from 3 attacks.
- Priests or Spellthieves with Sanctuary.
That prevents terraform from Expand Ice.
=============================================================================================================================
CLASS COMBO: Lantern Bearer/Hexer
EQUIPMENT:
- Rebellion Water Tome/ Screamer Tome
- Leviathan/Gigantic Priest Robe
- Bloody Palms
- Warwalk Ogata's Waraji
- Soul Jar
- Red Cape
PLAYSTYLE:
First, you start by buffing your RES with Brighten, as well as from your friends. If the enemy has a lot of people who can inflict silence. Apply Silence Immunity to the whole party with Rebia.
Now, wait for them to approach, if they don't get close. Blink towards them and perform the usual a Hexer does. (inflict Poison, Silence, Interference, Fear, Cancer, Gonorrhea, Leptospirosis, etc.) While becoming immune to Basic Hits and Vorpal due to Fellel's Fumble.
Right, now your enemy must be in a pool of their own putrid blood, if they try to damage you. Use Phoenix and Graft.
If you see the status effects are going, re-apply them. Don't forget to stay immune to silence. And if they manage to silence you, use Silent Prayer.
WEAKNESSES:
- 'Supposed' to be Silence.
But that doesn't exist for this setup, sorry.
- (Class that inflicts silence)/Hexers.
Sometimes this works, as they can inflict an auto-silence and Strangling Etacof after. Though if they have screamer? Nope.
- Disconnection.
(If they have Screamer)
=============================================================================================================================
CLASS COMBO: Black Knight/Priest
EQUIPMENT:
- Rebellion Battleaxe
- Bleached Turtle Shell
- Fang-Faced Shield
- Warwalk Spiked Threads
- Soul Jar
- Red Cape
PLAYSTYLE:
Sanctuary, Brighten, Malmelo, Bright Bishop, Guard, Bright Bishop, Guard, Bright Bishop, Malmelo, Bright Bishop, Guard, Bright Bishop, Guard, Bright Bishop, Malmelo, Bright Bishop, Guard, Bright Bishop, Guard, Bright Bishop, Malmelo, Bright Bishop, Guard, Bright Bishop, Guard, Bright Bishop, Malmelo, Bright Bishop, Guard, Bright Bishop, Guard, Bright Bishop... (etc)
And forget about the word 'Critical Hit', since you have like 50 FAI plus 50 Critical Evade from BK and 25 Critical Evade from Bleached Fang
WEAKNESSES:
- Silence, maybe? Nope, Silent Prayer.
=============================================================================================================================
CLASS COMBO: Kensei/Demon Hunter (Matador)
EQUIPMENT:
- Rebellion Magmic Fuuma
- Leviathan Priest Robe
- Firejewel Nihilist
- Warwalk Ogata's Waraji
- Soul Jar
- Mars Badge
PLAYSTYLE:
Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away... (etc)
WEAKNESS:
- Firewalk.
- Fire Resist.
- Priests or Spellthieves with Sanctuary.
- Martial Artists with Shukuchi + Heaven Kick + Expand Ice.
Now now, here goes a few that bother me:
=============================================================================================================================
CLASS COMBO: Verglas/Hexer
EQUIPMENT:
- Dragon Remains Rustic Magical Comet
- Leviathan/Gigantic Priest Robe
- Icejewel Bloody Palms
- Warwalk Ogata's Waraji
- Red Cape
- 30% Light Resistance Sunglasses (for Vampire)/Soul Jar (for Everyone non-Vampire)
PLAYSTYLE:
First, you get a free +10 DEF/RES from Ice Point Guard, and a free 'Guard'.
Then you proceed to Shukuchi -> Freezing Heaven Kick -> Wretched Oil
If the enemy silences you, you Menov's Fang and Expand Ice eternally.
If the enemy lacks ways to silence you, you inflict Poison, Silence, Interference, Fear, Cancer, Gonorrhea, Leptospirosis, etc.
WEAKNESS:
- Susceptible to Critical Hits.
They lack ways to increase their Critical Evade with this, though their tankiness can let them survive for long enough as they cripple the enemy into oblivion with status effect, followed by expand ice meme. You can outdamage people before they try anything with this setup while surviving for long enough.
Though, even if 'Critical Hits' are their weakness, it's not a big deal, since you have Fellel's Fumble to protect you from 3 attacks.
- Priests or Spellthieves with Sanctuary.
That prevents terraform from Expand Ice.
=============================================================================================================================
CLASS COMBO: Lantern Bearer/Hexer
EQUIPMENT:
- Rebellion Water Tome/ Screamer Tome
- Leviathan/Gigantic Priest Robe
- Bloody Palms
- Warwalk Ogata's Waraji
- Soul Jar
- Red Cape
PLAYSTYLE:
First, you start by buffing your RES with Brighten, as well as from your friends. If the enemy has a lot of people who can inflict silence. Apply Silence Immunity to the whole party with Rebia.
Now, wait for them to approach, if they don't get close. Blink towards them and perform the usual a Hexer does. (inflict Poison, Silence, Interference, Fear, Cancer, Gonorrhea, Leptospirosis, etc.) While becoming immune to Basic Hits and Vorpal due to Fellel's Fumble.
Right, now your enemy must be in a pool of their own putrid blood, if they try to damage you. Use Phoenix and Graft.
If you see the status effects are going, re-apply them. Don't forget to stay immune to silence. And if they manage to silence you, use Silent Prayer.
WEAKNESSES:
- 'Supposed' to be Silence.
But that doesn't exist for this setup, sorry.
- (Class that inflicts silence)/Hexers.
Sometimes this works, as they can inflict an auto-silence and Strangling Etacof after. Though if they have screamer? Nope.
- Disconnection.
(If they have Screamer)
=============================================================================================================================
CLASS COMBO: Black Knight/Priest
EQUIPMENT:
- Rebellion Battleaxe
- Bleached Turtle Shell
- Fang-Faced Shield
- Warwalk Spiked Threads
- Soul Jar
- Red Cape
PLAYSTYLE:
Sanctuary, Brighten, Malmelo, Bright Bishop, Guard, Bright Bishop, Guard, Bright Bishop, Malmelo, Bright Bishop, Guard, Bright Bishop, Guard, Bright Bishop, Malmelo, Bright Bishop, Guard, Bright Bishop, Guard, Bright Bishop, Malmelo, Bright Bishop, Guard, Bright Bishop, Guard, Bright Bishop, Malmelo, Bright Bishop, Guard, Bright Bishop, Guard, Bright Bishop... (etc)
And forget about the word 'Critical Hit', since you have like 50 FAI plus 50 Critical Evade from BK and 25 Critical Evade from Bleached Fang
WEAKNESSES:
- Silence, maybe? Nope, Silent Prayer.
=============================================================================================================================
CLASS COMBO: Kensei/Demon Hunter (Matador)
EQUIPMENT:
- Rebellion Magmic Fuuma
- Leviathan Priest Robe
- Firejewel Nihilist
- Warwalk Ogata's Waraji
- Soul Jar
- Mars Badge
PLAYSTYLE:
Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away, Crystal Rose, Charge, Run away... (etc)
WEAKNESS:
- Firewalk.
- Fire Resist.
- Priests or Spellthieves with Sanctuary.
- Martial Artists with Shukuchi + Heaven Kick + Expand Ice.