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Why take people with me?
#9
While I am usually in when it comes to add some difficulty to the game, and harder challanges with more Rewards and such, I would also like to point out that we don´t really need to change the current system to much.
What I mean is that we really should keep what we currently have be as it is, for newbies or less experinced players...Often enough I hear people struggling with our current dungeons just because they lack the experince to deal with the differnt things or have no help at all. I really wouldn´t like them to require help in every dungeon instance they go.

So instead of super boosting monster count/stats or anything of the like I rather see dungeons that are marked as "Expert dungeons" that do have advanced stats and such...This reminds me of a project people talked about in OOC, for which I originally made the new Goblin Icons. The idea was to have at a certain level monster "Envolve", those envolved monsters would look differntly from their original form (see old Goblins->new Goblins) and some more skills/stats, making them stronger overall.

So maybe instead of letting them envolve in a certain level there could just be a dungeon type for those stronger monsters?

This way we would have a cool new feature, newbies still have their newbie friendly grind to learn the game and the players with knowledge get a new challange.

This dungeon type would obviously aslo work without new Icons since that would only be a flavour thing with eye candy, but I think it´s important to mark the dungeon with a dungeon title that clearly stats that the monsters inside of them are stronger and not newbie friendly..
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