02-26-2017, 06:35 AM
That's why I've posted here as a bug, Snakers. 'Riposte Damage' (or let's call this 'Return Damage', to avoid confusion for the actual passive skill Riposte.) should not penalize momentum at all, else resisting a Lantern Bearer's Raging Flame would end in momentum loss. Or even resisting Poison, in a way. That's why I want this to be fixed.
'Return Damage' is caused by the attacker meeting the defender's special condition (be the attacker hitting someone with an armor of nails and receiving pierce damage, or someone deflecting light with crystal mirror). If the defender returns the damage, it's the attacker's fault for attacking in first place, and the defender should not be penalized if the attacker has resistances to the 'return damage', yes.
'Return Damage' is caused by the attacker meeting the defender's special condition (be the attacker hitting someone with an armor of nails and receiving pierce damage, or someone deflecting light with crystal mirror). If the defender returns the damage, it's the attacker's fault for attacking in first place, and the defender should not be penalized if the attacker has resistances to the 'return damage', yes.