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Early game Hyattrs [Fire breath, again.]
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[Image: dc254d33cdb843e9ad6e97a5952892d2.png]

That means in early levels, this damage won't be able to do more than 2-8 magic fire damage, and late levels, it costs an absurd amount of FP to do a minimum of 30 damage. It's the weakest fire damaging skill in the whole game, for a race which boasts their prowess and dominance when it comes to using fire.

Can this be changed to be a little more fearsome? Something like
Quote:(Character Level) + Scaled SAN + 50% Fire ATK (+10% per 10 Scaled VIT).

If I recall correctly, the problem on this skill in the past (before GR) was the cinders, and those are no longer a nuisance. (Though cinders had became really popular, it could get a buff too, since it makes the prayer sort of mandatory for them.)

Hyattrs also suffer drastically from wind weakness for building SAN, since the ratio is 1:1 for resistance and weakness. And there's a weapon capable of one-shotting any Hyattrs who have atleast 25 scaled SAN, called Tarnada.

So... Please? It's pretty frustrating to play as a race with an insane drawback like this, but zero strengths to compensate. Especially when you're trying to level your way to 60 with an useless racial skill.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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