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Lantern Bearer Rework!
#9
I would say that Lantern Bearer needs, more than anything, a way to use all of its elements effectively. GR gutted multielement classes, as well as a few nerfs when their AoE was extremely powerful, so I could see a few quality-of-life changes being great for them.

>Allow them to use Light ATK as a replacement for their Elemental ATK. Maybe let them go 50/50 Light ATK + Element ATK of the aura used?
>Buff Salamander's Burn to 5 per rank.
>Buff Fenrir's Celsius to 3 round duration.
>Reduce the cost of Skyhigh by 8 per rank. There's no reason this should be more costly than Crystal Rose.
>Reduce Pheonix CD to 2 rounds. I.E. every other round.
>Remove distance range penalties completely.
>Buff Raging Flame to 15% Elemental ATK per rank.
>Buff Bask in Light to 5% Elemental Resistance per rank.
>Buff Imbue Strike to add +1 range to spear attacks, as well as change spear attacks to magical damage.
>Make Guiding Light give the target Blindness immunity for 2 rounds. Allow it to be affected by Farlight.
>Allow Focused Beam to inflict whatever ailment the aura would (Pheonix would inflict Glowing) for double the duration and level. Increase the scaling to 100% SWA + 140% Elemental Attack. Allow it to be affected by Farlight. Decrease the FP cost for all ranks by 5. Maybe allow Spears as a casting tool?
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