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Strength needs a buff.
#29
No, I personally don't want STR to be any sort of penetration, we have Discord ERP for those weird kinks already. Jokes aside and anyway!

I just don't like physical damage penetration because Rampaging exists, and it already does an amazing role of wrecking tanks. It deletes around 10 DEF in two hits, bonus points if you pair it up with a Martial Artist for -15/-17 DEF in one go. And all you need after is to apply Analyze Weakness and they're pseudo-stripped of their defenses. Added to the fact Arbalests can straight up reduce their DEF by 100%, so.

Critical Damage only benefits critical hit builds, but they're the more 'fair and balanced' way to add power to STR. Since first you have to hit, then you have to crit to benefit from the damage bonuses, so it doesn't become something 'omfgbroken' the second it is implemented. And if we see it's not doing the cut at all, we can always ask for more IN THE FUTURE, if we keep dawdling and pondering here instead of giving a solid thumb up to what we want, STR will never get any sorts of buffs at 'all' for the rest of this year.

The HP can always be reduced to 2 per 1 STR too, if that's a problem. But personally, I think it's fine. (Just a few points you can save from VIT to spend in STR, giving the 'pseudo benefit' you get from using weapons that don't scale from STR, stat wise.)

So, like Sawrock (and myself completely not biased), I want to nod at the OP once again.
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