03-08-2017, 03:11 PM
My point here is more on Absorb Poison, not Poison Bite. I think Poison Bite is fine the way it is, and that Absorb Poison needs to be more impactful. Especially when Wyverntouched are known ICly for being a 'good omen' because they ward off poison, not because of their bites as they're not snakes.
Currently, this skill uses 3M and lacks range like a Priest's magic or a talent to increase it like Anti-Toxin. (So, most of the time you have to first move towards the target you're trying to absorb poison from, then use the skill, a total of 6M wasted for 'nothing'.)
And Poison itself in battle can be re-applied so easily, in case we're roaming Crypts or fighting Hexers. Giving the 3 round Poison immunity to the target will fix this issue.
Currently, this skill uses 3M and lacks range like a Priest's magic or a talent to increase it like Anti-Toxin. (So, most of the time you have to first move towards the target you're trying to absorb poison from, then use the skill, a total of 6M wasted for 'nothing'.)
And Poison itself in battle can be re-applied so easily, in case we're roaming Crypts or fighting Hexers. Giving the 3 round Poison immunity to the target will fix this issue.