03-08-2017, 09:52 PM
Right, 1 tile knockback while obtaining 1 move from the badge, gaining a shit load of kiting capability no matter what type of archer you're playing, and moving aside from the 1 tile knockback one.
Keep in mind that the Nerhaven enchant increases burn infliction by 50% Which is super good
And then the Ice enchant inflicts frostbite lvl 25 right? Which is already really good, but it also leaves ice tiles, one pulling shot means you immediately eat 4 procs of lvl 25 frostbite being pulled through ice tiles..
The effects of these arrows justify the need for the enchant, it's the primary reason as to why quaking heaven kick and the magnetize on galren related skills are tied only to Galren.
Keep in mind that the Nerhaven enchant increases burn infliction by 50% Which is super good
And then the Ice enchant inflicts frostbite lvl 25 right? Which is already really good, but it also leaves ice tiles, one pulling shot means you immediately eat 4 procs of lvl 25 frostbite being pulled through ice tiles..
The effects of these arrows justify the need for the enchant, it's the primary reason as to why quaking heaven kick and the magnetize on galren related skills are tied only to Galren.