03-04-2017, 10:44 PM
Quote:Not everyone wants to get stunned and get insta-gibbed either really, which was it's problem before where stun instantly won you any fight because you straight up got a free turn on somebody to wail on them.
That is the whole point of any Crowd Control. This isn't simply a case of "what I want" versus "what they want"; it's a case of how Crowd Control works versus whatever Stun currently is. It's as if the viability of it has to be cut short simply because people don't like to be CC'd. You're not supposed to. Also, if you want viable counters to being Stunned, then it would make more sense to do something like what was done in the case Knock Down (that is, to make a suitable Trait or have some Passives in some Class that copes with it. I could see it fitting quite well with something like Black Knights' version of Kip-Up) than to "water it down" and make it so limited.
Quote:Have you ever heard of turn based buffs that are kinda integral to some class gameplay such as:
Wraithguard (3 rounds)
Charge Mind (1 round, 4 with innate)
Claret Call (2-4 rounds)
Overcharge (3 rounds)
And various other skills such as Oil Chain and Fortune wind, while not integral to class gameplay, are significant buffs with short duration.
Stun is good, it's good for making someone miss a turn, you can possibly benefit from stun by timing it right against certain buffs, this is how it is balanced.
I'm not even sure what you're trying to say here. That Stun (or rather, Blowback Cannon) isn't integral to any class gameplay? If that's what you're saying, then you're still missing the point. This "balance" you speak of is limiting it in what it could be used for, yet, the same things you mentioned have no such limitations. Therefore, just using them once means you've already "optimized" the use of them. On the flip side, if my only use for Stunning a Target is to make their effect run out - and THAT'S how its balanced - then it's not fair to anyone else who wishes to use the effect in any other way. Like I said earlier; if you want to balance it? Treat it like Knock Down was treated, not like this.