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Skilled Axemasters
#3
Well that's kinda what sparked this. The axes are kinda coming out of no where in Ghost and because there's no duelist support and only *two* skills for it in ghost, no one really uses it unless they were going to use axes anyway. And I'm not sure what you mean by 'damage before utility' here. The first one is just extra basic attacks in a line (curve), the second is a big AoE which is a complete myth for axes otherwise and it reduces hit to help ease the problem of axes which is crappy accuracy (more damage because you can hit them and because AoE autohit), a double-tap to rip through things like Cobra and Body of Isesip while applying on-hits, especially stacking ones (See: Rampaging, which means more damage), and the last one is more damage for you and everyone else without making squishies even more squishy. Couple these with Reaper Scythe and you've got a pretty solid defense busting set-up.
Please don't lynch me, I'm too young!
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