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Skilled Axemasters
#4
My big issue is that presently, nearly every single axe skill is an autohit, which is contradictory to their emphasis on crits. Your options for either crits or on-hit effects are basically to use "General" skills that work with any weapon, like Repel or Hanging, or Attack/Widespin. While a change to Vent Petale to include Axes for any Sword/Spear/Axe combo would be nice for Ghost, I'm honestly more interested in axes getting skills that aren't autohits.

"But Rany, Axes are strong, they don't need buffs."

Remember when guns were basically OP? I still wanted more gun skills besides just spamming basics/ parting shot, just for variety. Variety is not a bad thing. They could be used to fill niches (Like being Low Power/ High Hit, because axes are less accurate than swords or spears) and don't need to just be flat up power.
*loud burp*
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