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Class-Based Softcap adjustments.
#9
Sounds like a great tool for powergaming. Sacrificing stats you don't care for in exchange for greater returns on the stats you actually invest in? You may gut sustain tanks, but you'll engorge other builds into being broken--- like every competent VA being able to land undodgeable basic attacks because their GUI softcap rises considerably just because they're a VA, or Hexer/Ghost being able to get their RES incredibly high and never have to worry about magic damage or infliction rate ever again.

I'd rather see there be a buff to the class-specific armor rather than this sort of buff to classes in general.
"Take it for granted. I dare you."

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