03-11-2017, 08:58 PM
"Koon" Wrote:The game lacks early level fun, so it's mandatory to be LV60 if you want to enjoy most of what the game has to give you without like, being pathetic.
For the first three months of me playing SL2, I did not roleplay much, if at all. I just grinded endlessly, even after I got through the Main Storyline and did all the quests. Unlocking all the classes and fighting every single kind of monster was an amazing amount of fun to me. Discovering new items and new dungeons made it feel like a real adventure---
But the moment that grinding became dull and I started actually roleplaying, I stopped having fun, for the most part.
"Koon" Wrote:The game lacks end game goals, so even after getting LV60 your choices are either one, Rebirth for no reason and re-level like a doofus because "DOH HOH, PVE IS FUN!" or become a statue in the Arena or Cellsvich, waiting for any RP that is not a meme (even memes are more interesting than being a statue tbh) or waiting for damned EVENTS that never happen anymore because the playerbase is toxic/unused to events due to their rarity.
Exactly. At endgame, you either grind endlessly or stand around waiting for something to happen. That's dumb. That's why we should eliminate the things that incentivize endless grinding (like the twinking rule) and implement changes that encourage meaningful roleplay, such as an evolving plot driven by players rather than by sporadic updates to the main storyline.
"Koon" Wrote:SL2's endgame is pure sandbox, but early-to-end is not for some reason thanks to a lot of limitations that gives the feel of a MMO, SL2 is a MMO until you 'beat' it, then there's nothing else you 'can' do.
It's not a pure sandbox, though. There's a beautiful universe written out to be explored and played through, it's just severely lacking and limited.
"Koon" Wrote:One thing you can do is to pick your side, choose an alignment and follow it thoroughly-- Wait, nope. Can't be a villain in a hero world.
The Villains are pathetic because 'the good Samaritans' and 'White knights' are an overwhelming presence in the whole game, since being evil gives no reward but a 'mini-ban' in jail.
The Guards are 'op' on keeping everything clean and peaceful, because Sigrogana is the main focus of everything and there is where they hold their power, if things happened in other places under other conditions, this would stop being so stale and villains would be able to do more than being cornered in Law's End.
Another problem with the Guards is that if a normal player being a statue is boring, imagine someone who's even more scarce on it trying to have fun? That's why they jump at anything bad and suffocate any 'incorrect' acts on 'batman on crack'-level of vigilantism.
Once again, you're right. Players being able to escape death and permanent injuries ad infinitum in most cases guts any chance of there being stakes in a serious roleplay scenario that isn't romantic or slice of life in nature, and the way that the Guardship operates makes it even more improbable that villains will get anywhere because the moment that they venture away from hideouts devoid of roleplay and try to interact with other players, they'll receive the soft ban known as IC Prison.
It's archaic and antithetical to meaningful roleplay, and it's been said before... but nothing came out of it.
And that's okay.
The end result is not as important as trying to obtain change in the first place. That's why this:
"Koon" Wrote:It's just the way it is in my opinion and we should deal with it. Twinking will never be changed, and the game will continue being extremely unfriendly for those DU/SS13/Naruto RP/Bleach RP noobs.
... is bullshit. Settling for shitty things and not aspiring for greater horizons is for weak-minded people.
Twinking may never get changed. It may be there to encourage people to buy donation items and, thus, keeping the rule earns Dev money. Maybe Dev has no intention of actually emulating MMOs as he claimed before, and just used that as an excuse to keep twinking around--- because actually emulating MMOs would involve making an interesting endgame environment for the players to encourage them to stick around. Perhaps he actually doesn't care if the twinking rule is antithetical to roleplay. Who knows. All I know is that change is possible, and as long as that is the case, I'll make my voice heard. If Dev remains unmoving, then perhaps I'll inspire GMs to focus their efforts on expanding roleplay rather than stifling it. If the GMs remain unmoving, then perhaps I'll inspire players to create proper villains who are then able to provide intense conflict that leads to meaningful roleplay. If players remain unmoving, then maybe it's best to just find better videogames to play---
And that's okay.
I'd rather be known for trying to change what I don't like than meekly accepting it just because it seemed impossible to change.
"Take it for granted. I dare you."