04-02-2017, 09:02 PM
Just give players another thing to do, so we can properly limit the amount of fights happening at once. SL2 shouldn't be all about fights anyway, not when we do have Talents that serve for miscellaneous things other than fighting.
I do have an idea for it, but I don't know how hard it could be to implement:
To progress, one player must be performing 'Breakdown'. Each attempt to break spawns two 'packs of beasts'. Once the path is cleared, everybody who participated in Phase 1 (be it fighting beasts or breaking the walls down) will be warped to Phase 2's battle, where they have to make a run for it. But special beasts may be summoned this time, and may silence on their Black Roar (luck-based chance).
And then Seto, but fixed and hopefully more annoying to fight. Such as:
Things like these makes everything a little more fun, you see.
I do have an idea for it, but I don't know how hard it could be to implement:
Quote:(My wording for those)
'packs of beasts' = Phase 1's current battle.
Breakdown = Players trying to open a path to progress towards Seto. The map will be blocked by Black Mud Walls, where it will require the player to input arrow combos (like fishing or performing an enhanced Heaven Kick) multiple times, in order to break it down. This consumes 40 Physical Stamina.
To progress, one player must be performing 'Breakdown'. Each attempt to break spawns two 'packs of beasts'. Once the path is cleared, everybody who participated in Phase 1 (be it fighting beasts or breaking the walls down) will be warped to Phase 2's battle, where they have to make a run for it. But special beasts may be summoned this time, and may silence on their Black Roar (luck-based chance).
And then Seto, but fixed and hopefully more annoying to fight. Such as:
Quote:- A new passive where if the enemy is magnetized, his earth damage knocks the enemy down.
- Black Beast's Black Roars inflict magnetize for him.
- His invocations can be broken at a 50% chance.
- He has On-Guard.
- He can restore his Defense back to normal, like a Black Knight.
- He can auto-cure silence once he takes like 10% of his max HP as damage.
- When his HP is below 25%, he can use a skill to regenerate his HP by 20%, but has a 3-12 round cooldown (randomized).
- Every 3 rounds he spawns a random beast (between Black Beast, Special Black Beast or Horned Black Beast) without paying momentum for it. (The number is increased based on the number of enemies who are magnetized.)
Things like these makes everything a little more fun, you see.