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Potential Unleashed
#1
Can we have a toggle for the potential skills that are passives? The new elemental Katanas, for example, turn the damage type of Hidden Cut into something else alongside an awesome bonus effect. But if we have Absolute Death up, or are squaring off against someone with enormous Res and %reduction from the element, we might want to go back to the original. Once we unlock the weapon, it's completely impossible to go back.

If that's too much flexibility in combat, possibly putting the passive in our skillbook so we can choose when to go in with/without it?
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