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Duo-Destiny
#3
your second suggestion is more fair

duo destiny is a bad idea , It gives up very little for part of the benefits of destiny.

There is no fundamental build difference between a player who is Duelist/rogue duo and a non duo ghost spellthief tthe duo arbitrarily gets more skill points. The only investment is 1-2 LE points.

Also contrary to popular stigma, grinding is not hard, at all.

Level 1-40 is an easy climb achieved via a number of methods
1) a higher level piggy back
2) the full clear slide- complete a full clear, before bossfight 1-2 partymember LE, rest of party carries them through fight.
3) kill 100 of blank laplace quests
4) gain roleplay experiance at the same moment you click the LE button, Like a boss
5) cure a patient While you LE, also like a boss


After doing this pay invest 5 points in the healer talent, and go to the clinic, just cure patients
Diagnosis pays 1/10 to next level, cure is 2/10, this is increased by bonus exp from green gloves/boots and bonuses.
It shouldn't take more than a while to just lazily come back to dormeho when your staminas refill



I kinda think the desire more skill points has come from the issue, where each class has slowly been gaining more and more options getting to a point where classes have more invest-able options than even destiny can provide points to spend (looking at you kensei)
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