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Ranger Danger
#17
You guys talk as if they can silence Haunting/Blink and completely prevent chase attempts. Eesh. Whatever, let's aim for possible solutions then:

Quote:- Gust Arrows can be always changed to something other than extra range. Maybe a simple 2 tile knock back (away from the attacker) on-hit, and the Mage's Wind Enchant makes the knock back bigger, like 4 tiles per shot/skill.
or
- Gust Arrows increase Hit by Rank * 5 (or 10), reduce the Bow's Scaled Weapon Attack by Rank * 5 (or 10) and nullify the Bow's close range penalty.

or Both, why not?

Quote:- Pulling Shot should only inflict knockdown on Rank 5+, Dynamic Shooting already gives too much benefits overall with the hit buff.
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