05-22-2017, 10:08 PM
"Raigen.Convict" Wrote:I suggest we simply create a dungeon type that only spawns at 50+ with enemies that are naturally difficult to beat but offer greater rewards, more opportunities for legendary items and such. As an endgame option for those Destiny Hexers and Kenseis with enough crit to deal 300+ per swing and the Lantern-bearers with like 80+ elemental attack.
Yeah, that's pretty much what I was suggesting.
Side note. This being something I want to counter before anyone else suggests it: No, a boss trial dungeon (in which bosses were placed into the map in groups like normal enemies, not one per battle) wouldn't be a good idea. That would just devalue boss drops and ruin the point of bosses in 65+ Statics, I believe.