05-23-2017, 12:52 PM
"Selfish Gene" Wrote:Pardon me? I do very well know how it is. 1% of status resistance isn't anything game changingLet's assume 40 RES:
Status Resistance: 40 (RES) + 40 (Paper Charm) + 10 (Crucifix) + 10 (Anti-Status Trait) + 30 (Fairy Sync-Mind Passives) + 10~20 (Warding Enchant; you're far less likely to see one on Torso, so let's account for not having that)
Congratulations, you have 140~150 Status Resistance (not counting FAI and/or SAN) and 40% Magic Damage Reduction from one stat alone. Not only is this enough to keep most (if not 99% of) inflictions off your back, but you also get to almost completely ignore the effects of Dark Waters on your Status Resist! Let's also not forget that you're also getting quality damage reduction at the same time.
I'm sorry, but RES taking on Status Resistance would, in fact, be 'game changing'. Putting any sort of Status Resistance on a status that provides Damage Reduction at the same time is some insane defensive value. That should not be possible, nor should we have to shift away Status Resistance from FAI/SAN just because any number of people can't use one or both. (Especially when, say, Black Knights already have an anti-Poison skill to begin with) Dumping a stat has consequences: FAI and SAN make it glaring with a serious vulnerability to status effects.
The MOST I would adjust here is making FAI the major stat for Status Resistance. Though honestly, I don't see why we should make a stat that Hexers can easily negate the major source of SR.
P.S. HSDW can be dealt with on its own time. We should not use it as a 'reason' to make RES stronger than it should be.
![[Image: a2794117f3.png]](http://puu.sh/pncOC/a2794117f3.png)
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye