05-23-2017, 09:39 PM
Then what about the latest one of my suggestions being subtracting 1% status resistance from Sanctity and putting it towards Resistance? As I've stated multiple times throughout the post, some races don't benefit from SAN as a stat whatsoever and having each point offer 2% is not only a fair chunk but renders these races much more likely to be inflicted with status ailments.
Also, Chaos, the issue with your calculations goes against most of what my posts have been consisting of. That is the literal example of someone purposely trying to build status resist items to try and receive that much resistance in the first place. My points throughout this entire thread have been having a bit more leniency towards builds who don't directly want to build a ton of resistance but still have some chance of resisting a status effect. If you subtract 1% of the 2% SAN offers in status resistance and offered it to RES, at least then there would be even the slightest chance to resist an effect.
As for your suggestion about making FAI the major stat for status resistance? I also disagree. Another point of mine throughout this thread is how both stats that are extremely situational build-wise are the ones who gain status resistance. By making FAI the "2% status resistance stat", you're essentially making it so that people need to invest in yet another stat that won't benefit them nearly as much as curates and summoners. Any build can benefit from resistance, hence why having the opportunity to make an even 1% split between 3 stats rather than having one stat be "better than the other" would be the best course of action.
Also, I don't think this thread is about making "RES stronger than it should be". It's more about offering an actual chance at resisting status effects and making the stat go back to its general resisting roots. Here are examples status resistance equations since visuals tend to work quite well. At this very moment, an Imperialist human with 49 Aptitude has 12 RES, 8 FAI, 8 SAN.
As such, with the current status resistance equation it provides:
a. 12 RES (12 * 0) + 8 FAI (8 * 1) + 8 SAN (8 * 2) = 24 status resistance.
Any build that doesn't use FAI or SAN (The vast majority of them) will be stuck at this pitiful amount of status resistance. If said Imperialist human decided to become a priest, one might say their scaled RES, FAI and SAN may be scaled 45 each. So:
b. 45 RES (45 * 0) + 45 FAI (45 * 1) + 45 SAN (45 * 2) = 135 status resistance.
As you see, there is an immediately and quite frankly gross comparison between say an Imperialist Kensei/Demon Hunter compared to an Imperialist Priest/Ghost.
Now, let's see how the status resists would change if they consisted of an even spread of 1:1:1 rather than 0:1:2:
a. 12 RES (12 * 1) + 8 FAI (8 * 1) + 8 SAN (8 * 1) = 28 status resistance (Already a slight improvement base wise.)
b. 45 RES (45 * 1) + 45 FAI (45 * 1) + 45 SAN (45 * 1) = 135 status resistance (Literally unchanged)
Let's say the character is running Ghost/BK with 30 RES, 8 FAI, 8 SAN:
c. 30 RES (30 * 1) + 8 FAI (8 * 1) + 8 SAN (8 * 1) = 46 status resistance (18 higher)
This is what I mean. It's literally nothing game changing if we make it a fair 1:1:1 ratio rather than give status resistances to two of the most situational stats in the game. It will give non-FAI/SAN/Status Stackers a slightly higher chance to resist status effects compared to before. Whether this change is accepted or not is perfectly fine, but I would much rather it be genuinely contemplated and my work and effort be recognized. Not only this but as Raigen said in his own post:
Edit: Changed "how the status resists if they" to "how the status resists would change if they".
Edit 2: Changed "put" to "point", goodness gracious.
Also, Chaos, the issue with your calculations goes against most of what my posts have been consisting of. That is the literal example of someone purposely trying to build status resist items to try and receive that much resistance in the first place. My points throughout this entire thread have been having a bit more leniency towards builds who don't directly want to build a ton of resistance but still have some chance of resisting a status effect. If you subtract 1% of the 2% SAN offers in status resistance and offered it to RES, at least then there would be even the slightest chance to resist an effect.
As for your suggestion about making FAI the major stat for status resistance? I also disagree. Another point of mine throughout this thread is how both stats that are extremely situational build-wise are the ones who gain status resistance. By making FAI the "2% status resistance stat", you're essentially making it so that people need to invest in yet another stat that won't benefit them nearly as much as curates and summoners. Any build can benefit from resistance, hence why having the opportunity to make an even 1% split between 3 stats rather than having one stat be "better than the other" would be the best course of action.
Also, I don't think this thread is about making "RES stronger than it should be". It's more about offering an actual chance at resisting status effects and making the stat go back to its general resisting roots. Here are examples status resistance equations since visuals tend to work quite well. At this very moment, an Imperialist human with 49 Aptitude has 12 RES, 8 FAI, 8 SAN.
As such, with the current status resistance equation it provides:
a. 12 RES (12 * 0) + 8 FAI (8 * 1) + 8 SAN (8 * 2) = 24 status resistance.
Any build that doesn't use FAI or SAN (The vast majority of them) will be stuck at this pitiful amount of status resistance. If said Imperialist human decided to become a priest, one might say their scaled RES, FAI and SAN may be scaled 45 each. So:
b. 45 RES (45 * 0) + 45 FAI (45 * 1) + 45 SAN (45 * 2) = 135 status resistance.
As you see, there is an immediately and quite frankly gross comparison between say an Imperialist Kensei/Demon Hunter compared to an Imperialist Priest/Ghost.
Now, let's see how the status resists would change if they consisted of an even spread of 1:1:1 rather than 0:1:2:
a. 12 RES (12 * 1) + 8 FAI (8 * 1) + 8 SAN (8 * 1) = 28 status resistance (Already a slight improvement base wise.)
b. 45 RES (45 * 1) + 45 FAI (45 * 1) + 45 SAN (45 * 1) = 135 status resistance (Literally unchanged)
Let's say the character is running Ghost/BK with 30 RES, 8 FAI, 8 SAN:
c. 30 RES (30 * 1) + 8 FAI (8 * 1) + 8 SAN (8 * 1) = 46 status resistance (18 higher)
This is what I mean. It's literally nothing game changing if we make it a fair 1:1:1 ratio rather than give status resistances to two of the most situational stats in the game. It will give non-FAI/SAN/Status Stackers a slightly higher chance to resist status effects compared to before. Whether this change is accepted or not is perfectly fine, but I would much rather it be genuinely contemplated and my work and effort be recognized. Not only this but as Raigen said in his own post:
"Raigen.Convict" Wrote:THERE WILL ALWAYS, NO MATTER WHAT YOU DO TO BALANCE, BE OUTLIERS. You don't balance around the outliers. You balance around the general populace because there's going to be low spots on a balance spectrum, and there will be high spots.
Edit: Changed "how the status resists if they" to "how the status resists would change if they".
Edit 2: Changed "put" to "point", goodness gracious.
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