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Gun Reload Speed
#16
"Lakue" Wrote:I don't think this is really needed since some gun purists have it slightly rough right now, and this could easily turn into losing turns/actions for them.
As someone sitting on a gun purist with great disgruntlement since nerfs, I'd rather see this implemented than stick with what we have now, to be perfectly honest. I'd rather be forced to think more strategically than to go Devil May Cry style, shooting endlessly without the need to reload while doing relatively poor damage.

"Lolzytripd" Wrote:One shell per momentum on reload

This works for shotguns, yes, but I should hope that's only shotguns unless you're expecting people with simple 3 shot handguns to dedicate a whole 3m to getting another attack, hurhur. As for everything else, there would probably have to be a system of balance around different types of reloading.

For an arbitrary example of what I mean, compare a revolver and clip-based handgun. The latter will probably be a one-reload action, while the revolver requires more momentum dedicated to reloading it. (For example, two bullets per 1m.) So in light of that, the revolver should be getting more value per shot as opposed to the clip-based handgun.

Simple example. Now extend that to every gun in the game right now and then some new additions. That'll be the rough part.
"Lolzytripd" Wrote:Quickdraw UL/2
[Image: 4258b4f399c899bbd44afa98fb288706.png]
[Image: 43061579a09db588952b04fe4c658928.png]
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