05-29-2017, 12:42 AM
"Lonestar" Wrote:- They wouldn't Black Roar the gunner twice per beast, they only do it once until the Fear wears out, which is time enough for the Black Knight and the Gunner to take 'em down.
- They will try to basic attack the gunner
That's exactly the issue. Their real damage is from their bite; Roar does like 1/4 to 1/2 of the damage that their bite does, even if you have single digit res and decent defense. They teleport to you and roar, and then you have a dilemma. Do you stand still and risk taking a crit and take two bites? Do you move and waste an action but take a bite anyways because it doesn't matter what kind of setup you use (Fire/Ice/Gust/Entangle traps, etc) since they'll just teleport straight to you even if you have a way to completely go from one corner to the other in a single turn. Their skill is also pretty good so they aren't going to miss too often unless they're feared or blinded.
All I'm proposing is "Make the roar count as a bite for the sake of Dark Calling so they can't repeatedly teleport" Since the only defense is quite literally pumping defense. There should be a strategic way to take minimal damage from them. Dark Calling, as is, makes Black Beasts several times more threatening than BDP bosses and Rampage.
*loud burp*