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Dark Calling
#7
60 skill is more than enough to still get a good (Not perfect, but good) hit rate against 40 cel (which might I add basically no one does anymore due to the benefits of going last) unless you go all out on evade stacking, which has been taking hits (See: The nerf to the spellthief one) While some people - such as the people who played the GBA FE games may look at... say... 60% hit and think, "Ha, I'm not getting hit," I know that's not true; it's still a 3/5 chance, which is pretty good. I'm sorry, but if your solution is just "get lucky," that's not even a remotely acceptable answer.

Furthermore, If the black beasts walked instead of teleporting, there'd be the following counters:
- Traps to slow/stop their movement
- Ice/Cinder tiles to shred them or stop them getting close
- Movement skills to get the hell away in the first place. Heck, a gunner would be able to keep away with Parting Shot + Movement, even though the beasts DO have good move.
- One big player-based advantage to that initial teleport, though, IS, as you said, the predictability. If you have the means (Such as evoker) you can lay a brutal trap for them and they won't GET that second turn. But not every class has those kinds of options, and others still downright suffer from close quarters with several enemies at once.

Not every character should have 1000+ HP and really good defense. Not every character is that ICly capable, and honestly, Dark Calling is just a giant middle finger to the clever yet less physically capable types.
*loud burp*
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