05-29-2017, 05:11 AM
Lonestar: Yes, but that's also assuming they're built for dodge at all. That class combo was just a theoretical example of "glass cannon built to support allies without coming under direct attack, with stats pumped into things like raw damage or healing output." In that example, the rogue was aimed mostly at incognito, traps, and spellthief for buffs and heals. And, especially with the mountain pass part of the raid now, that kind of character ends up just being dead weight instead of a treasured helper due to Dark Calling ignoring incognito and just completely ganking them. I've seen parties boot people with under 800 HP because of this (And I was not the one getting the boot, for the record.) Also, you just plain have better luck than me, seriously.
Snake: Ah, yes, the tried, tested, and lazy excuse of "Oh, it's no problem that class A trivializes PVE while class B can't grind for shit, just get someone else to do everything for you!" You DO realize that if we fix this issue with Dark Calling we could potentially make other changes to make them a more credible threat besides teleportchompies, right? Such as giving them new attacks that are deadlier than their basic bite, or debuffs, and even magic attacks to circumvent people's high physical DR, etc. Your spiel in another thread awhile back calling people cowards for wanting beasts to be accessible because they're one of the best ways to level and not everyone fighting them at 60 comes to mind, and I have to wonder if you're just shitposting, here. Heck, I WANT to buff beasts, but ONLY if they lose their double teleport bullshit that makes kiters completely unusable against them. I WANT them to be equally threatening to everyone without being completely laughed at by tanks and shredding fragile people to pieces even if there's tanks to hide behind. But that can't happen as they are now.
Snake: Ah, yes, the tried, tested, and lazy excuse of "Oh, it's no problem that class A trivializes PVE while class B can't grind for shit, just get someone else to do everything for you!" You DO realize that if we fix this issue with Dark Calling we could potentially make other changes to make them a more credible threat besides teleportchompies, right? Such as giving them new attacks that are deadlier than their basic bite, or debuffs, and even magic attacks to circumvent people's high physical DR, etc. Your spiel in another thread awhile back calling people cowards for wanting beasts to be accessible because they're one of the best ways to level and not everyone fighting them at 60 comes to mind, and I have to wonder if you're just shitposting, here. Heck, I WANT to buff beasts, but ONLY if they lose their double teleport bullshit that makes kiters completely unusable against them. I WANT them to be equally threatening to everyone without being completely laughed at by tanks and shredding fragile people to pieces even if there's tanks to hide behind. But that can't happen as they are now.
*loud burp*