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Check your mates
#1
As it stands, Checkmate is a rarely used Black Knight skill, due to its cooldown and relatively mediocre bonus damage. Here's a simple proposition to make it more attractive, based off a suggestion Lonestar mentioned a while ago.

Checkmate, besides adding your scaled DEF to damage, allows you to ignore defensive skills such as Eviter and Stalemate.

It could make sense from a roleplay point of view since you're adding your weight to the attack, making it more difficult to block.


A more detailed alternative would be the following:
Quote:Checkmate
A heavy attack iconic to the Black Knights, using a surge of Black Wind to crush their opponent with power. On use, attacks a nearby target. If the attack hits, you deal bonus damage equal to your Scaled DEF. Gains bonus effects based on Rank.

Rank 1: 9 FP, Ignores Armor/Magic Armor.
Rank 2: 13 FP, Ignores Eviter.
Rank 3: 17 FP, Ignores Stalemate.
Rank 4: 21 FP, Ignores Snake Dancer.
Rank 5: 25 FP, If the Black Wind is active, and if the enemy has less than 15% of their maximum HP, they will be instantly incapacitated.
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