06-07-2017, 05:46 AM
It -use- to be removed by Steel Body, however, before the change. Arbalests tend to have methods against armor and defense innately due to the actual Innate's of the class.
Without that for the people attempting to at least be true tanks, they are subjected to being stricken with 100+ damage twice every round. And lets not get started on how if the Arbalest is a tank themselves this is literally causing an inevitable winning side. With the other being an absolute sitting duck. Assuming you do 100 flat damage upon Buster Cannon-ing a tank (this happened to me with a Destiny Soldier Chataran meant to take on such things, but dying, as you'd expect, quickly from magic damage), you will have done at least 500 to 600 damage given how long Buster Cannon stays on someone. And by the time it is gone, you are at such absurdly low HP and helpless that, even as a super-healing Glykin, there isn't an escape. This excludes the multiple ways you can be made further a sitting duck by them via Knocked Down from Heavy Tackle or Pulling Shot. And by the time the status is gone? -They can Buster Cannon you again-.
The immunity isn't needed, but would be appreciated. But having the ability to at least purge Buster Cannon (which literally, is all Steel Body has over Steel Aura in terms of effectiveness), is very vital as a counter. While I know we are trying to nerf tanks with a vendetta, what is stopping people from just doing an Arb tank and being nigh uncontested? Because currently the only way to counter Buster Cannon is with dodge, otherwise. And most dodge-focuses aren't -worth- using it on.
Without that for the people attempting to at least be true tanks, they are subjected to being stricken with 100+ damage twice every round. And lets not get started on how if the Arbalest is a tank themselves this is literally causing an inevitable winning side. With the other being an absolute sitting duck. Assuming you do 100 flat damage upon Buster Cannon-ing a tank (this happened to me with a Destiny Soldier Chataran meant to take on such things, but dying, as you'd expect, quickly from magic damage), you will have done at least 500 to 600 damage given how long Buster Cannon stays on someone. And by the time it is gone, you are at such absurdly low HP and helpless that, even as a super-healing Glykin, there isn't an escape. This excludes the multiple ways you can be made further a sitting duck by them via Knocked Down from Heavy Tackle or Pulling Shot. And by the time the status is gone? -They can Buster Cannon you again-.
The immunity isn't needed, but would be appreciated. But having the ability to at least purge Buster Cannon (which literally, is all Steel Body has over Steel Aura in terms of effectiveness), is very vital as a counter. While I know we are trying to nerf tanks with a vendetta, what is stopping people from just doing an Arb tank and being nigh uncontested? Because currently the only way to counter Buster Cannon is with dodge, otherwise. And most dodge-focuses aren't -worth- using it on.
Dyrnwyn, ERUPT, and IGNITE!