06-08-2017, 04:58 AM
This seems to be a bug with Desert's generation I actually haven't seen until recently, though that might just be me. Regardless.
Things like this occurred on every floor of this dungeon. The bug: Map generation is using tiles other than plain desert walls, ones that are dense yet see-through, like the cacti. This allows you to catch glimpses of tile space not yet recycled for new use yet.
It's harmless enough, but like I said, I don't remember ever seeing this before. I'm a bit of a goof, but I feel certain I've dove into enough Deserts in the months I have played to have noticed this sooner. It may have come from something else added with the Reaper update.
Edit: Confirmed this happened in one of the static Deserts as well, so it wasn't that one dungeon.
Things like this occurred on every floor of this dungeon. The bug: Map generation is using tiles other than plain desert walls, ones that are dense yet see-through, like the cacti. This allows you to catch glimpses of tile space not yet recycled for new use yet.
It's harmless enough, but like I said, I don't remember ever seeing this before. I'm a bit of a goof, but I feel certain I've dove into enough Deserts in the months I have played to have noticed this sooner. It may have come from something else added with the Reaper update.
Edit: Confirmed this happened in one of the static Deserts as well, so it wasn't that one dungeon.