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Ether Winvitation
#50
So because you want it now, you somehow have the authority to tell me to can it and just let your idea that brings EI damage down from 600 to 450, still a large number, which doesn't accomplishes anything really, right?

Also snakey the only usable in Red part , while helping the initial problem, guarantees it will always do full damage, I'd prefer a solution where EI is always usable, but does an appropriate amount of damage based on % not flat health missing, which fits the intended use of the skill which I infer due to its introduction during an era of much, much lower max health.
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