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Board Shaker
#6
"GSM" Wrote:I agree with Snake's suggestion, although I'm a bit iffy on making it a 3 round cooldown. I'd say 2 round cooldown if anything.
With the right armor difference, it's an instant AOE knockdown that only requires 3m. Most other knockdown methods require positioning, a combination of moves, and/or the blessing of RNG. This Board Shaker only requires you to confirm with one use if your armor outweighs theirs, after which it's a guaranteed success or failure. 3m drop with a good amount of damage only requiring you to be within 2 range (and you likely have either Hanging or Forced Move) would make it too powerful if you could do it so often.

And if you don't need to waste a previous move to bring them into position, which you generally won't unless they're master kiters, you get to follow up with an immediate Execute if you so fancy or do anything else to leave them with a possible 3m loss. 2 round cooldown would make this perfect to work right around the knockdown immunity of On Guard, I do believe.

I think 3 round cooldown is fine.


I do like Snake's suggestion though. I only wonder if the knockdown should be Main Class restricted.
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