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A true Shine Knight holds his ground
#1
This is a rather simple report that can be summed up easily.

Shine Knights lose their turn if they use Movement as their first action.

With 6m to use and Movement costing 3m, a Shine Knight's turn immediately ends upon using Movement. This doesn't happen with Attack, the only other move they have available.

Needless to say, this completely cripples Shine Knights being useful without remaining fully in place.



I know this is happening for certain though. I don't believe debug provides anything meaningful to tell about momentum costs, at least to my knowledge, but I will attempt to gather it soon.
[Image: 43061579a09db588952b04fe4c658928.png]
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