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Mental Issues
#6
"Raigen.Convict" Wrote:I like the idea, personally. Though this could all be roleplayed out ourselves, there being an actual in game cost to not trying to fix the illness is interesting too.

This is my main issue with Ill Will as it is: the cost to fix it. It's the easiest thing to get rid of. Frankly, I still don't know what 'causes irritability' means because I never felt like suffering the other negative effect either, and it's 1 Mental Stamina with no risk of failure and no medical item required, without any investment into treatment.

On one hand, yay, you don't have to get debilitated over your character feeling blue without your decision for it, but on the other hand, it just makes Ill Will popping up more of a joke than anything close to any sort of obstacle. At least dealing with other wounds requires either stocking up on medical items or investing in the Treatment talent, and Ill Will's occurrence is so low that 1 Mental Stamina will be no loss.



A lot of people deal with their wounds IC when they get them. Ill Will is never brought up, because anyone who just wants to have their character be edgy for a day isn't going to want the second negative quality; they'll just do it.


Point being: Ill Will just feels like wasted potential both as a game mechanic and as anything to roleplay around, and it should be at least one of the two.
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