Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Holy Arrow
#8
While I see every side - including Dev's - the fact remains that there currently isn't much of a reason to take Holy Arrow over Kel when the promoted classes have much better holy attacks without the positioning requirements, leaving Kel as the low cost attack of choice. Holy arrow could DEFINITELY use SOME kind of buff to make it comparable to at least Kel, in usefulness against enemies that take neutral damage from both.

At the same time, while I also agree that more range can be useful to compensate for the line targeting, I'm also reminded of how we already have Fairy Lance, and was thinking about ways to make Holy Arrow interesting and different in it's own way. As such, here's a few alternate solutions to consider, just in case these sound appealing. My goal is to make Holy arrow both unique and viable; I don't want to make it "Just Kel/Vyd/Rye, but Light elemental."


- Multihit Random: The spell is divided into a volley of arrows, causing 1-4 hits, each one doing 50% normal damage. It's a gambler's option, for those who want to risk wild, unreliable numbers if it means potentially doing heavy damage. Considering the "average" roll would likely end up being 2-3 hits, unless each result is weighted differently, that would help compensate for the very limited targeting by making it above average overall.

- Bow Boosting: Since Bows are usable as a casting tool for theming, why not give it special bonuses when used with a bow? While I had initially considered allowing crossover with Archer skills to hybridize them (Example: Turning Starbow from Pierce Physical to Light Magical by using both in unison) I think that may be too much for the current state of things, and unfair to roll out to this one specific class combo. Still, perhaps a bow could allow a longer range, diagonal targeting, spreadshot (Like Riagri, but I'm trying to come up with things we don't already have) or even just applying the bow's On-Hit effect (Not the crit effect, as Holy Arrow cannot crit.)

- Santified Remnants: Upon impact, the arrow explodes in a flash, baptizing the area in brilliance. My original thought was something akin to a light version of Void pollution, causing problems for low Faith units, but I couldn't decide on what it should actually DO (other than obvious ones like reduce hit - which light shafts already do - or other effects already covered by other spells.) Just leaving this here in case it sparks any ideas.
*loud burp*
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)
Sigrogana Legend 2 Discord