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Melee weapons ending turn early
#1
When making a new character, I found that using a melee weapon appears to automatically end your turn as though you're out of stamina after moving. This was tested with a longsword and with bare fists, as well as with a tome to make sure it didn't apply to all weapons. It seems that regardless of class, skills, traits, stats, or anything else for that matter, using a melee weapon including your bare fists causes your turn to end after moving regardless of your remaining momentum. It doesn't apply to any other actions as far as i can tell, I was still able to attack and then choose to make other actions afterwards regardless of if I had the momentum to actually do anything else or not.

Something down the line must stop this bug from happening because I imagine it would have been identified as soon as it came to be otherwise. At the moment I have no idea what that is, all of this testing was done on a fresh character.

EDIT - The tactician trait seems to immediately fix this bug.
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