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Crates Accessable or not!?
#12
Oh and just to point out, I'm not completely against protection from stuff, I just like mechanics behind theft, not glitches that allow theft.

It'd give the guards a good middle ground, People to arrest, but not kill.

Make the sentence for theft hard labour in a minigame at the fort, make several npc markets pick pocketable, with a spot chance to get caught. Make fight spawners like the jammer cave in all cities, that sick guard fights on players with the the thief tag turned on, losing a fight to them spawns you in a jail cell at the fort, Guard players can join in on the side of the guard npcs (up to 4 players) and players that join the thief get the thief tag, Thief fights would be marked on the map with a money bag, stolen goods can be sold in laws end or dormeho's shady shop.
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