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Positioning Idea
#10
So, since I don't actually know how bad it looks. Could someone show me a picture of what a normal 4v4 (and possibly 3v3) looks like in PVP right now?

I remember in the past that, as tact/curate, I loved loved LOVED being able to just mass + rescue our entire party for a party-wide celerity, etc.

Admittedly, I don't think that players should have had a choice on their starting positions in relation to one another (aside from avoiding but stabbing because lol buttstabbing insta-dead on turn 1) without a Tactician. Tactician is this class that is, now, overly bloated with skills that are half god-awful and outright bad, and the class is so starved for SP that you're gonna have to Destiny to get any worth out of it (compared to destinying ghost/kensei and just shitting on everyone because they're one of the best class combinations in the game that work off of eachother due to crit + crit + crit + damage + damage + dodge + survivability but who the hell cares about class balance.)

I'd like to see, certain innate things be added to the Tactician skill that determines your tactician rank. Being able to, prior to battlestart in earnest to either A ) Give a buff to all of your allies, B ) Let's you choose placement along the bottom/top (depending on which side you spawn on) sides of the map. Or C ) Just flat out lower the amount of SP needed for half of the skills (and still keep the benefits.

That's the problem with Tactician (and a few other classes). Their kits are too bloated with abilities. Sure, we have a SHITTON of skill slots now (arguably way to fucking many for some builds), but some classes (Ghost/Kensei come to mind again) get by with just basic attacking and a lot of passive buffs.

Oh whoops, this sort of turned into a tactician rant.
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