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Pink Eye
#6
"Sawrock" Wrote:I heavily disagree. Used properly, they can help block off movement paths and create pressure.
Except this doesn't even begin to make up for how godawful Dark Eye is at getting a Self-Explode off. In fact, this is something that White Prison should be doing, not Dark Eye; and this certainly isn't any kind of reason to live this skill as incredibly crippled as it is otherwise. Lets be perfectly honest, how does Dark Eye REALLY compare to every other skill that can make some kind of wall? As far as I can see, this skill is leagues away from every single one of them.

I honestly think this skill is best off completely overhauled, but I digress. I think that Dark Eye should only take 3M with a 1 Round Cooldown (assuming the current cost isn't a bug), and its effect should kick in if it dies by any means, not just by Self-Explode. Considering how you can't even damage someone that's already under its effect, and the opponent's ability to easily murder these eyes without ever coming to harm, I doubt these changes will do little more than make Dark Eye a little more usable. Which is at least some bit of good progress.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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