Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Suggesting new Racial Auras
#1
All aura quirks will start with something like 3 range of effectiveness, Adjustments can be made later.
These are all just random thoughts out of my ass, Give me criticism, Not sheer dismissal at it.
I'd like for those with thoughts on BOTH how it could be good and bad to comment.

Shaitan: Being corrupted i'd like for their aura to affect the enemies def and resistance, As it would make sense with their already existing racials. Maybe start with a -3 to both to enemies withing the range of the aura?
Papilon: Being crazy, Have it roll random buffs or debuffs to all enemies in range, Much like how the Red tails fortune cookies work.
Vampire: Small chance to apply one of Lunar Lunatisms affects, Based on the actual conditions. For example, New round chance to regen fp even without it being active, Dealing damage has a chance to apply fear even with LL off. Though to balance this out, Maybe have the chances half or a quarter of their chance if it were activated.
Lich: Being an Arcane class, It's Aura will be fp regen based. Heals fp based on w/e, and half of what it heals to all allies and enemies in range. Typically being mages, It shouldnt even be near enemies to begin with having the low health penalty.

These are just some ideas related to auras i could think of off the top of my head.
I'd like for the rest of you to name on race or more and what kind of aura you'd give them.
If this idea is liked by the community maybe even enemies could have these kinds of effects to help their team as well.
Ex. Kraboids giving all of their allies in range + 10% lvl def(the kraboids def) So if it has 60 def, even a mage goblin with 10 def would go to 16.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord