08-01-2017, 05:19 PM
Sanguine Crest, as of right now, is a bit overwhelming.
Even with 0 points invested into Sanctity (not assuming aptitude), this gives the person, at max essence, +5 to STR/WIL/SKI/CEL/DEF. The downside is that, of course, they take more light damage (which can be turned into a boon / overcome with item types), and the fact that Holy will now absolutely shred them (negated by spending 1 trait point to lower it to 1.25x base)
Now, I'm not saying that this is bad, because with 40 san alone and full essence, a vampire gets 30% dark resist and 30% light weakness (which is further raised/lowered by having base san, anyways), however at 40 san, the vampire also gets +9 to STR/WIL/SKI/CEL/DEF. I know a number of builds that can put 3 of those to use, let alone 4 of them. It's kind of absolutely bonkers that, Vampires as a race, just get +45 stat points. For what? 25% reduced healing in combat?
Lunar Lunatism moreee than makes up for that, but that's besides the point.
I'm not sure what needs to change, but something needs to because, as of right now, Vampires are probably one of the more overbearing races in terms of strength, and get I think a bit to much from building Sanctity compared to every other race (not including Corrutped/Humans/Mechs). The only type of character that can really punish a vampire is a basic attacker, and even then, they punish everyone who dares to use spirits to be possessed (to which the vampire can take lesser extents with bright darkness).
Even with 0 points invested into Sanctity (not assuming aptitude), this gives the person, at max essence, +5 to STR/WIL/SKI/CEL/DEF. The downside is that, of course, they take more light damage (which can be turned into a boon / overcome with item types), and the fact that Holy will now absolutely shred them (negated by spending 1 trait point to lower it to 1.25x base)
Now, I'm not saying that this is bad, because with 40 san alone and full essence, a vampire gets 30% dark resist and 30% light weakness (which is further raised/lowered by having base san, anyways), however at 40 san, the vampire also gets +9 to STR/WIL/SKI/CEL/DEF. I know a number of builds that can put 3 of those to use, let alone 4 of them. It's kind of absolutely bonkers that, Vampires as a race, just get +45 stat points. For what? 25% reduced healing in combat?
Lunar Lunatism moreee than makes up for that, but that's besides the point.
I'm not sure what needs to change, but something needs to because, as of right now, Vampires are probably one of the more overbearing races in terms of strength, and get I think a bit to much from building Sanctity compared to every other race (not including Corrutped/Humans/Mechs). The only type of character that can really punish a vampire is a basic attacker, and even then, they punish everyone who dares to use spirits to be possessed (to which the vampire can take lesser extents with bright darkness).