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Vampire Discourse
#8
I'd be kind-of-fine with Vampires getting a hit down in stats (to make them less overbearing overall).

At 0 SAN (and 100 essence) you have no stat bonuses. You have dark resist/light weakness, but it's mostly negated by brighter darkness.

You can build up to 10 SAN for a +1 to those 5 stats.

Overall, I would like to see at the 52 san (for 50 scaled), the person gets +6 to 5 stats, always. This comes with all the other benefits/negatives alongside it. So, Sanguine Crest could be changed to every 15 points over 100 you get +1 to the stats. This will put them more-in-line with a few other races. Add onto this that their HOLY weakness doesn't start out at 1.5x

It instead starts at SAN*2x (caps at 1.5x) This way, you could be a normal vampire, and only points gained via aptitude. This would allow brighter darkness to cover folks that have 12-13 san completely, making them unaffected by it. However, if you go above this, brighter darkness will still apply. Only around 38 scaled san does brighter darkness stop working. Because it will apply before the cap is reached.. so something like.

((SAN*2)-25) = X
X% Holy damage Taken, if X > 50, then set to 50.

This will fix some people wanting to play low-san vamps, who were forced against their will (lol), but should also make it so that the higher SAN vamps don't just get to negate half of their weakness for still gaining a shitton of stats.
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