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New Promotion: Raider (LEGENDARY) (WIP)
#10
Also Crashing Waves should target a direction to launch waves OR should send waves in the cardinal directions.

Ravage feels like it'd only affect fortune wind, Enchants, curate/Priest buffs, and Lantern Bearer effects which doesen't seem all that overpowered. Solid work.

Shield Wall NEEDS to be coded to either not work for non player chars or for shared pain to not interact with this skill or else doomwall Raider Bonders will be a thing. A scary thing.

Stand Ground should have a decreasing FP cost per rank.

Kindled Hearth and Razed Ground need to last 4 rounds each and NOT show the skill name when placed. Razed Grounds damage per turn should be fire for flavor but also ignore def, res and fire resist.

Summon Crew minions just need a similar statline to phase python level 60 with no affinity or buffs. The class should also get a skill where they command the minions to pillage the tiles in front of them at once.

All I can think of right now.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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