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Basic Attack fix's impact
#1
Well, after some extensive testing, between myself and quite a few others, the fix for basic attacks that removed their power from the actual basic attack formula really brutalized a lot of builds, most people ended up losing anywhere from 20-60 damage, depending on if that attack was a critical hit or not, which is pretty significant in the end of things.

But more importantly, multi-hit guns lost pretty much all of their damage, a quickdraw with 10 power lost just about 70 damage before critical damage multiplied it, this fix heavily impacted guns the most here.

Right now there's not much reason to run basic attacks, autohits will do more than a non-crit and not have to make a hit check, granted they cost FP but so do some basic attack procs, and a lot of hit/crit builds are suffering to people who build full tank and autohit, when they had a fair chance before.

I fully believe before the fix to basic attacks, that tank vs dodge was more or less fairly balanced, you could get away with either or, even if being tanky meant you served a bit more purpose in a team fight.


So, I've come up to the following conclusion, I think implementing the basic attack formula from before as a proper feature would be very ideal to basic attack vs autohit balance balance.
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