08-19-2017, 05:05 PM
I personally think that basic attacks before worked wonderfully even with the risk of being evaded. Autohits could do less damage and couldn't crit, but they were certain. Basic attacks, in my eyes, were risk vs reward, dodge vs critting.
Now, the waters are muddied for me, since anyone can slap on autohits and outperform anyone using basic attacks with just one less attack, and slap on defense or crit evade or dodge as an added middle finger to all of the basic attackers, in place of Luck and Skill. Not to mention my 9 shot dual Quickdraw Magic Gunner/Evoker lost a total of 120 or so damage against someone with 9 defense pre- and post-fix.
I believe that the solution, like Spo and Fern mentioned, is to revert back to how it worked before. It's more fair to the basic attackers, in my opinion.
Now, the waters are muddied for me, since anyone can slap on autohits and outperform anyone using basic attacks with just one less attack, and slap on defense or crit evade or dodge as an added middle finger to all of the basic attackers, in place of Luck and Skill. Not to mention my 9 shot dual Quickdraw Magic Gunner/Evoker lost a total of 120 or so damage against someone with 9 defense pre- and post-fix.
I believe that the solution, like Spo and Fern mentioned, is to revert back to how it worked before. It's more fair to the basic attackers, in my opinion.