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Basic Attack fix's impact
#5
They're right. The bug fix did an insane damage to the game balance, the basic hit damage formula dropped significantly. In a rough comparison, It's doing like 100% SWA before being reduced by enemy DEF, making it range from 100% to 50%, while autohits do over 120%-140% nowadays for a minimal FP cost and ability to be spammed endlessly.

Basic hits require a lot of investment to work (you need STR/SKI/LUC/GUI to hit and damage people) and sometimes your SWA ends around 80-90 due to how you need to spread your stats, while auto-hits just require you to build your SWA beyond 150 and the rest of your free stats going to DEF/RES/VIT, and then with this you can out-damage anything while still being tanky as fuck.

Void Assassins, with those changes, lost around 70-90 damage on critical hits, they're no longer 'Assassins', just a bunch of, I don't even know... Maybe 'Back Massage Fanatics'? It was a grand downfall to whichever respect they had for investing all of their status in pure damage. Why build CEL to dodge if you can just be a tank and shrug off anything thrown at you? You don't even need CEL, or even DEF anymore, when fighting people that use basic hits.

It will be less work to just revert the changes to basic attacks, yeah. Much better than re-balancing all autohits in existence to do less than 100% damage.

That bug? That was really a feature.
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