08-19-2017, 07:02 PM
Both of my characters have suffered greatly for this and one of them for all intents and purposes can run autos without any problem.
I lost a good 60-80 damage on a 110 SWA weapon for basics, but can still churn out almost 200 dam on an Autohit, this is clearly the furthest thing from balance I can possibly imagine. My Basics are lucky to do 60-70 dam on a level 60 player, and I have seen them go as low as 30 on a Geldoren that literally shreds defense on a hit. That's on a character who has 64 STR and can raise it higher.
As for my Basic hit reliant Kensei/DH, who was specifically designed for PvE. I can't even play him right now because of the shit-sorry state of basic hits. Their damage is so god damn low that even against NPCs, with a 115 SWA Raijin and its potential unlocked, he gets laughed at by mobs. And I mean you might as well literally have the NPCs inside BDPs physically laugh at him for his scaled damage. Yet, when I use an AH on him (Swift Crystal Rose for instance) I can stack up to 200 dam against most mobs if I lightning crit.
How is this fair or remotely balanced when something that is nigh guaranteed to hit (Save for the likes of BoI and Cobra stopping it) doing vastly more damage than something that comes with the risk of missing and wasting MP, or being countered by the likes of Sheathe Sword/Quickdraw. I've seen a Gunner who's QD/MLM build actively countered mine become so laughable in damage that I can literally outheal the damage they do as an Onigan Destined MA.
AH/s don't need a fix/nerf, they're meant to be automatic. But Basics need their hit back or at least significantly boosted. Losing more than half your damage on an all basic hit character makes them unplayable.
I lost a good 60-80 damage on a 110 SWA weapon for basics, but can still churn out almost 200 dam on an Autohit, this is clearly the furthest thing from balance I can possibly imagine. My Basics are lucky to do 60-70 dam on a level 60 player, and I have seen them go as low as 30 on a Geldoren that literally shreds defense on a hit. That's on a character who has 64 STR and can raise it higher.
As for my Basic hit reliant Kensei/DH, who was specifically designed for PvE. I can't even play him right now because of the shit-sorry state of basic hits. Their damage is so god damn low that even against NPCs, with a 115 SWA Raijin and its potential unlocked, he gets laughed at by mobs. And I mean you might as well literally have the NPCs inside BDPs physically laugh at him for his scaled damage. Yet, when I use an AH on him (Swift Crystal Rose for instance) I can stack up to 200 dam against most mobs if I lightning crit.
How is this fair or remotely balanced when something that is nigh guaranteed to hit (Save for the likes of BoI and Cobra stopping it) doing vastly more damage than something that comes with the risk of missing and wasting MP, or being countered by the likes of Sheathe Sword/Quickdraw. I've seen a Gunner who's QD/MLM build actively countered mine become so laughable in damage that I can literally outheal the damage they do as an Onigan Destined MA.
AH/s don't need a fix/nerf, they're meant to be automatic. But Basics need their hit back or at least significantly boosted. Losing more than half your damage on an all basic hit character makes them unplayable.