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Basic Attack fix's impact
#13
I don't see how durability consumption would do anything, unless it's eating 3 to 10 durability a swing. Wouldn't people be otherwise dead before a 40 dura weapon runs out? Either the attacker or defender at that...

Putting hit checks of some kind or a glancing blows system that scales on how much the blow was evaded by would be nice.

I think it may be worth mentioning most basic attackers *do* have skill investment. Kensei and VA, for example, have a lot of buffs for their basics that take skill pool and points in order to make them more than simply bad to mediocre.
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