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Basic Attack fix's impact
#14
Enemies run out of HP faster than players run out of FP. This means that autohits will always be the best choice- they deal more damage, they have additional effects (AoE, sear tiles for damage and to prevent Die Hard, status inflicts, etc), and they never miss.

Basic attacks were better in some regards (not all) before this change: with a critical (although not without), they did more damage, and gave you bonus momentum (which is handy if you had fleur), thus allowing you to "combo" more. Without this extra damage boost from the bug fix, however, the extra effects and damage of autohits are just plain, flat-out more worth it. I'd like the fix bug to be returned as a feature.
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