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Basic Attack fix's impact
#18
I'm not going to revert the bug fix, so suggesting that is pointless. Basic attacks still have an edge over autohits; they don't cost FP, they have a higher potential damage output between bonus momentum and critical hit modifiers being higher than autohit SWP, and they don't have any skill point investment required. Autohits are more reliable and can do more damage provided you don't/aren't built for criticals.

That said, I think reliability does go a long way, and I do want to add accuracy checks for autohits to help bring them in line and help make evade slightly more useful as a whole. I'm not sure when I'll do that but it is on my list.
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